// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Core/ZDCharacterBase.h"
#include "EnemyZDCharacter.generated.h"

/**
 * 
 */
UCLASS()
class TAFANG2_API AEnemyZDCharacter : public AZDCharacterBase
{
	GENERATED_BODY()

	UPROPERTY()
	FVector NextLocation;

	
public:
	virtual void BeginPlay() override;
	void SetNextLocation(const FVector& NewLocation);
	FVector GetNextLocation() const;

	void OnTakeDamage(float Damage, AActor* Attacker);
	void OnSelectWasAttack();
};
